Intelligent experience bottle thrower

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Complexity: simple
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Intelligent experience bottle thrower

The pressure plate activates a Clock (see Comparator Clock) which activates a caster. This casts the experience.

Unfortunately, there are two flaws that are probably easy to fix, but I've left them out of consideration here:

  • The thrower has a follow-up delay, i.e. he throws more bottles for a short moment, even without standing on the pressure plate.
  • This causes the experience orbs to reactivate the pressure plate, so you have to collect them quickly after going off the pressure plate.

DeBeden

Instructions:

You can actually see everything in the main screenshot, but here's the instructions and a picture from the back anyway: -Here one recognizes well again the Clock...who makes this possible.
  • Sets a pressure plate on the ground and sets a block in front of it redstone dust. Connect this by a line on a three blocks higher Platform on which a comparator clock is located. Connect the redstone line so that the occurrence on the pressure plate activates the clock.
  • Places the launcher over the pressure plate so that the clock activates it.

DeBeden

7 COMMENTS

  1. @Raccon - The "shower" doesn't work because the bullets are spawned by a command block, are included in the code, and thus no longer apply.
    @Gamegirl/picasso22 - I know he's not all that intelligent. I mean that it only activates when you stand on the, better lithographic plate (as xxluke said; THX ;D), and go out after it. And I already said that about following up. Of course you can also lay the redstone nicer, but I just did it once "detailed".

    DeBeden

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