Functioning armchair

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Complexity: simple
<h1 class=Functioning armchair"/>

Functioning armchair

An armchair you can really sit down on. Based on an invisible horse.

/summon EntityHorse ~ ~0.5 ~ { Type:1, ChestedHorse:1, NoAI:1, Silent:1b, Tame:1, Invulnerable:1, Rotation:[270f,0f], CustomName: "Armchair", ActiveEffects: [ { Id:14, Amplifier:0, Ambient:0, ShowParticles:0b, Duration:2000000000 } ]}

Build a staircase. Under it set a Command_Block and enter the command.
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8 COMMENTS

  1. /summon EntityHorse ~ ~0.37 ~ {Type:1,Variant:14,NoAI:1b,Silent:1b,Tame:1b,Invulnerable:1b,Rotation:[270f,0f],CustomName: "Armchair"}
    Rotation and CustomName do not need to be specified. The relative height can be changed, but 0.37 looks correct.
    Hint: Get used to the correct spellings (e.g. 1b), because you might get into trouble with inventories and other things.
    In addition, you could also add CustomNameVisible:1b.

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