Mini game Shooting Range 1vs1

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Complexity: simple
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Mini game Shooting Range 1vs1

This archery system is suitable for two players, determines the winner and is immediately ready for use after reset.

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When you hit these redstonelamps in the upper half, the player gets direct feedback through the extended piston, which simultaneously wipes the shot arrows. The signal is counted in the basement of the system.

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This is how the circuit looks from the back.

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In the cellar you build three storage cells for each player and

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two ampersand gates.

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If both ampersands are active, all three targets have been hit, the redstone light comes on, and the other player's floor moves down one block. The player on the white lane has won. Reset resets the memory cells in the basement.

Have fun and see you soon
slomo

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5 COMMENTS

  1. Yes, the detection in the construction method really only works in the upper half. I have a second variant with redstone flares, which I can also show sometime (there it fits if you have to shoot out the red light of the torch, so to speak.

  2. @Reaper: It also works without 'electronics' if you leave out the pistons that strip the arrows. Then you have to wait until the arrows disappear by itself, or you have to collect the arrows before the next match. vg slomo

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