Artificial fog

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Complexity: simple
<h1 class=Artificial fog"/>

Artificial fog

Large layers of colored glass, combined with 1×1-sized light wells, create the impression of artificial fog.

This idea looks best when you have connected textures enabled in optifine.

Instructions:

Glass plates of different aortas overlap if they are built directly on top of each other. If you put 2 layers of the same glass on top of each other, nothing overlaps (here you can leave a block of space). For a nice blue fog you can combine light and dark blue and add a purple one. If you want the fog to be "looser" you can leave more space between the glass plates. If the fog is part of a building as shown in the picture, and should for example have a kind of light, then you can build light shafts - 1x1 shafts of glass that penetrate the ceiling etc. with it. If you build a dungeon with a high ceiling and you want it to be a bit hazy, you can build in a light-grey fog panel. An interesting use of fog in buildings is that you could use it as a "spectator" or easter-egg level (see the following picture:) http://i.imgur.com/80zKGqR.png
The last use I can think of is pvp arenas, where there are no fixed borders, but the fog frames the map borders, leaving the player unsure how big the arena actually is. But be careful: a lot of glass fog can lead to laggs (which can only be avoided with optifine).

When building a "fog" is also the difficulty that minecraft when loading the chunks at the line of sight does not load the fog as a whole but possibly parts of it. If you have in one of the inner layers, for example, red glass, but the rest is gray, (and the fog should actually be gray with a reddish glow) then it can come to the fog violently begins to flicker in gray and screaming red, because in between the red layer is loaded, but not the rest. But this stepwise loading can also be used: so I managed to build a fog whose surface shimmers slightly rainbow-colored when you walk on it.

10 COMMENTS

  1. I downloaded your map and now I understand how that was meant. I thought you only had to build a block of colored glass at the end of the light well, but in fact the entire ceiling is a layer of glass. In the screenshot I have not recognized that of course, because you use Optifine.

  2. I downloaded your map and now I understand how that was meant. I thought you only had to build a block of colored glass at the end of the light well, but in fact the entire ceiling is a layer of glass. In the screenshot I have not recognized that of course, because you use Optifine.

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