Warehouse

10785 calls
Complexity: simple
<h1 class=Warehouse"/>

Warehouse

With this warehouse, you can store tons of building materials/items appropriately.

The structure of the shelves allows labelling of individual shelves, rows and columns. Thus, things can be stored in any order. And the warehouse can reach any desired size and be expanded afterwards.

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To make the warehouse more realistic, I have specially developed a forklift. Of course, this also includes one entrance for people and one entrance for vehicles.

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Because halls are relatively simple, the possibility offers itself by elaboration of the ceiling and attaching support pillars, to create a little more detail. (as always with me the lighting is to be switched on and off by switch)

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Except for details, which are variable, everything in Survival mode can be implemented well.
If you want it to be easier: For the floor and ceiling stone.

15 COMMENTS

  1. I think the most expensive thing to rebuild would be the floor. The ceiling of diorite and the wall of andesite are really not expensive, these materials are mega common to find. If it's just about storing items, there would of course be much more space-saving alternatives, but it looks quite nice.

  2. I agree with you Mis7erSeven, the materials for the walls and ceiling are probably relatively easy to get. But always depends on the dimensions that the warehouse should take.

    What makes this variant so good is that the storage room looks good it is still relatively efficient and that you can just because of the many signs all the same nice label.

    But of course there are more space-saving methods, like using redstone and normal double chests that are simply placed next to each other and on top of each other, but then that doesn't look nearly as good 😉

  3. @Blubbex If you already write criticism, then it should also be halfway constructive. This idea came to me with all the details myself and I have built everything myself, on the Internet I have never seen it and on this page was the idea not yet listed. If you think the idea is bad, feel free to rate it negatively. But if the only reason is that you think I took this idea from someone else, then that's rude and simply not right.

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